Chess StoriesbyNicki Leone
“Is that possible?” asked Cesar. “Can you really judge the character of a person by the way he behaves when playing?” —from The Flanders Panel by Arturo Perez-Reverte
My dad taught me to play chess. He had a cheap cardboard chessboard that folded in half, and a carved wooden box for the pieces. The box was a present from far flung relatives in India—it was ornately decorated with vines and flowers. The chess pieces were also wooden, but they didn’t come with the box. They were from his father, an Italian, and I think had been carved by his own grandfather, so they were several generations old. One of the rooks was chipped, but otherwise they lived safe in their lovely box, which still sits on top of the old board on a shelf in my dad’s study.
It was when I was old enough to reach the shelf with the box and its pieces that Dad decided I was old enough to learn to play. One summer afternoon, just after dinner, he set the board up on the front porch table, and began to patiently teach me how to move all the pieces. We played several times a week that entire summer. At first, Dad helped by pointing out the implications of my uncertain moves, but gradually he became quieter and less inclined to lose any advantage. Our matches began to take longer and longer. By the end of the summer, I was winning the occasional game. Even at that age, I liked to win. So did my dad, and it was my mother who would come out on the porch after hours had passed to remind both of us that it was just a game. ![]() It wasn’t until I was about to graduate from college that I realized there was more to chess than logic and problem-solving. That what was for me an exercise in saving the queen was for others a game steeped in symbolism and mystery. That was the year a couple of computer geeks created Deep Blue—the computer that would almost a decade later become the first machine to defeat a Grand Master at chess and raise serious speculation on the nature of artificial intelligence and what it means to be a thinking being. It was the year I discovered that proficiency at chess was considered important training for medieval Irish kings and that the game was played in some form on every continent on the planet. It was also the year that I first read Katherine Neville’s fantastic novel, The Eight (Ballantine; $14.95). By the end of that breathlessly exciting and mysterious story I had a new fetish—fiction about chess. ![]() Neville’s book, not at all dated even though it was published in 1988 and even though it relies a little bit on the antique computers of the day, is the novel I suggest to people who were looking for something to read after the DaVinci Code. It is a treasure hunt story, a brainy one about the search for a secret and beautiful chess set once owned by Charlemagne and said to contain all sorts of mystical knowledge within its ornate carvings. To this day, it is hard for me to resist such stories, especially if they are about chess sets or chess games—such wonderful devices for hiding secret codes and obscure, magical artifacts. Arturo Perez-Reverte uses chess to wonderful effect this way in his novel The Flanders Panel (Harvest; $14), in which the key to a murder can only be solved by reconstructing a chess game played by two sinister figures on a 15th century painting. And the incomparable Dorothy Dunnett found chess to be the perfect structure on which to build her entire “Lymond Chronicles” (Vintage; $15.95 each)–all six volumes (over seven hundred pages each) of them. The books are so intricate, so intelligent, so layered and so addictive that although I count them among my favorite novels, I have never dared to re-read them. The first time I innocently picked up the first in the series, The Game of Kings, I found myself so consumed it almost caused a divorce. I simply don’t remember much about the month of June, 2003, except the occasional complaint in the background, “Aren’t you done with those books yet?”, which I would ignore. ![]() But while the antiquity of the game, and its many euphemisms (‘the royal game’, ‘the game of kings’) makes for great adventure story plots and high romance tales, (not to mention charmingly creepy fairy tales of little girls who get lost in looking-glass worlds) there is a darker side to chess. It is, after all, a game of duality—black vs. white, good facing evil, angels battling demons. If ever there was a perfect metaphor for the inner conflict that drives all literature, chess is it. Vladimir Nabokov proved it so in his novel The Defense (Vintage; $14), the story of a chess master who goes mad when he meets his match in an unpredictable opponent who has constructed a different kind of reality around the game than his own—who is, in effect, playing by different rules. Paolo Maurensig wrote what is possibly the most frightening chess drama ever in his novel The Luneberg Variation (Henry Holt; $11)—a murder mystery in Vienna that reaches back to the days of Nazi occupation and a deadly game where the stakes are horribly vicious. ![]() And then there is Stefan Zweig, whose intense little novel, Chess Story, has been republished by The New York Review of Books ($16.95) this year as part of their program to reprint lost and forgotten classics. The book is only eighty-four pages long, but put on a scale against all my Dorothy Dunnetts, and I think it would tip them with its sheer psychological intensity. ![]()
Originally published under the title The Royal Game in 1942, Zwieg’s last novel was one of the most popular in his long literary career. He never knew this, however, having fled to Brazil from his home in Vienna on the eve of the Nazi takeover. He sent the manuscript to his publisher in February of 1942 and within days was dead—having committed suicide with his wife. The story is a brief one, describing an encounter between an arrogant and unlikable Grand Master of the game and a quiet, unassuming man who happen to be aboard the same cruise ship and become involved (or perhaps one might say “entangled”) in a game. The Grand Master has never lost a game, his opponent has never been known to win one, and yet they sit opposite each other in a battle that rocks the foundations of both men. The Grand Master’s weakness is that he needs to see the pieces to be able to play. His mysterious opponent’s weakness is that he plays best with his eyes shut and the game played out in his head (the technical term in chess parlance is playing “blind”). What happens when two such opposite personalities meet over the board? They repel each other—violently. And the game ends in a draw.
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